Kel-Tec P50 Semi-Automatic Pistol
Responsibilities
Modelling, shading, lighting, and rendering.
Software Used
Autodesk Maya, Pixologic ZBrush, Substance 3D Painter, Substance 3D Designer, Marmoset Toolbag, Quixel Megascans, Adobe Photoshop.
Project Overview
Phew! Finally finished this one. Worked on it during my off-hours and whenever I had time and motivation to spare over the past year. I originally was going to follow a subd workflow but eventually transitioned to a Maya>ZBrush>Maya boolean workflow. Learned a lot about the overall process, from modelling to texturing. Worked on this for a bit too long so I'm going to call it and consider it finished.
Massive thanks to the wonderful folks in the Wardog community, particularly Simon, Gabriel, and Martino, who threatened to kick my butt if I didn't finish this gun.
The floor texture used in some of the renders was adopted from Quixel Megascans. Rubbish bin model provided by Martino DB and Yahli Mendler.
You can also view this project on ArtStation.