Art Deco Lounge & Office
Responsibilities
Modelling, shading, lighting, and rendering.
Software Used
Autodesk Maya, Pixologic ZBrush, Substance 3D Painter, Substance 3D Designer, Epic Unreal Engine, Quixel Megascans, Adobe Photoshop.
Project Overview
Over ten weeks, I created an environment in UE5 with various props to occupy the space; it is an art deco-inspired lounge/office on a spaceship transiting past Jupiter. It was an absolute blast going back to a real-time pipeline, using modular environments and trim sheets to build the scene.
I used a mix of personal and Quixel materials to texture my scene. There's more work to be done, but I just wanted to show everyone what I've been up to!
You can also view this project on ArtStation.