Art Deco Lounge & Office

Responsibilities

Modelling, shading, lighting, and rendering.

Software Used

Autodesk Maya, Pixologic ZBrush, Substance 3D Painter, Substance 3D Designer, Epic Unreal Engine, Quixel Megascans, Adobe Photoshop.

Project Overview

Over ten weeks, I created an environment in UE5 with various props to occupy the space; it is an art deco-inspired lounge/office on a spaceship transiting past Jupiter. It was an absolute blast going back to a real-time pipeline, using modular environments and trim sheets to build the scene.

I used a mix of personal and Quixel materials to texture my scene. There's more work to be done, but I just wanted to show everyone what I've been up to!

You can also view this project on ArtStation.


Renders

Assets (Click for full image)

Breakdown

Modular Assets (Click for full image)


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CoMotion 2023 Title Sequence

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