Reign - Valorant Fan Branding Package

Role

3D Lead (Credited as 3D Game Asset Director)

Software Used

Autodesk Maya, Pixologic ZBrush, Substance 3D Painter, Substance 3D Designer, Adobe Photoshop, Marmoset Toolbag 4.

Project Overview

I was invited to partake in producing a fan branding package conceptualising the 2025 Valorant Champions Tour. The project was developed by Alex Marca, a motion graphics artist and producer, as her senior capstone. This capstone project reflects Valorant's commitment to inclusivity and player empathy and effectively communicates these core values through its content.

For this project, I was part of a team of four 3D artists, consisting of Poonya (Eugene) Tunkakutiya, Hari Prasath, Austin Melella, and myself. As the 3D lead, I was responsible for developing a pipeline and workflow for creating several 3D deliverables for the package. This pipeline is then followed by Eugene and Hari with my guidance and oversight to ensure the work produced by the team is consistent in quality and punctual in delivery.

You can also view this project on ArtStation.


Mock-Ups

Mock-ups by Alex Marca.


Renders

Vandal Gun Skin

Based on a concept by Alex. Blockout by Poonya (Eugene) Tunkakutiya and Austin Melella; details, high poly, and textures by me.

During the 3D modelling phase, the team and I envisioned the geometric parts 'opening up' when aiming down the sights. Alex liked the idea and it carried through to fruition.

Knife Skin

Based on a concept by Alex. This was modelled by me as a proof of concept for the pipeline for the other artists to follow.

When developing the concept, Alex and I juggled the idea that the insignia would glow at certain points, such as an MVP or end-of-round celebration.

Gun Buddy Skins

Based on a concept by Alex. Modelling and first texture pass for the Crown by Poonya (Eugene) Tunkakutiya. Modelling for the Lantern and first texture pass by Hari Prasath. Gem and gun buddy holder by me. I was also responsible for the high-poly modelling as well as the final texture passes.

Breakdown

Coming soon!


Full Credits

Producer & Creative Director

Alexandera Marca

Design & Graphic Design

Aanvik Singh

Josie Glassman

Stage Direction

Cora Keene

Toolkitting

Desmond Du

3D Game Asset Director

Stephen Mok

3D Art

Eugene Tunkakutiya

Austin Melella

Hari Prasath


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