STAGG Kettle Shader/Rendering Tests
Project Overview
I decided to test out different rendering engines, including Arnold, Unreal, Marmoset, and Maya's built-in renderer. For the scene, I modelled and textured a STAGG kettle. Each engine brought its own unique look and feel to the final product, and it was fascinating to see how small adjustments in settings could drastically change the outcome.
Responsibilities
Modelling, shading, lighting, and rendering.
Software Used
Autodesk Maya, Pixologic ZBrush, Substance 3D Painter, Epic Unreal Engine, Marmoset Toolbag 4.