Skechers

Overview

I worked as a 3D Artist at Skechers USA, Inc. as a part of their internal advertising team. My primary responsibilities included modelling and texturing 3D footwear and shading them for commercial use. I worked closely with our art director, Gene Arvan, to ensure that the assets accurately matched and met Skechers’ references in quality and fidelity.

Besides 3D work, I also created shaders and tools to streamline our pipeline and assisted with producing motion graphics.

Massive thanks to the team at Skechers, with a special shout out to Gene, Ken Bishop, and Dan G and Dan W for the guidance and laughs!

Studio

Skechers USA, Inc.

Role

3D Artist

Final Deliverables

Model sheets

(Click for full image)

ArchFit GoFoam Slides

Responsible for texturing and shader set-up.

ArchFit GoFoam Sandals

Responsible for baking, texturing, and shader set-up.

S Sport By Skechers Kid’s Step-Ins Sneakers

Responsible for modelling (except for the outsole of the first shoe), baking, texturing, and shader set-up.

Skechers x Vanessa Mai Uno Court

Responsible for texturing and shader set-up.

S Sport By Skechers Women's Step-Ins Sneakers

Responsible for modelling, baking, texturing, and shader set-up.

Skechers x Vexx Uno Court

Responsible for texturing and shader set-up. Original artwork by Vexx.

Skechers x Martha Stewart Hands-Free Slip-Ins

Responsible for texturing and shader set-up.

Skechers x Snoop Dogg Hands-Free Slip-Ins

Responsible for texturing and shader set-up.

Skech-Air Element 2.0

Responsible for modelling (except for the outsole), baking, texturing, and shader set-up.

Skechers x Nuria Roca Arch Fit

Responsible for modelling, baking, texturing, and shader set-up.

Vapor Foam Lite

Responsible for modelling, baking, texturing, and shader set-up.

GO WALK Arch Fit 2.0

Responsible for modelling, baking, texturing, and shader set-up.