Skechers
Overview
I worked as a 3D Artist at Skechers USA, Inc. as a part of their internal advertising team. My primary responsibilities included modelling and texturing 3D footwear and shading them for commercial use. I worked closely with our art director, Gene Arvan, to ensure that the assets accurately matched and met Skechers’ references in quality and fidelity.
Besides 3D work, I also created shaders and tools to streamline our pipeline and assisted with producing motion graphics.
Massive thanks to the team at Skechers, with a special shout out to Gene, Ken Bishop, and Dan G and Dan W for the guidance and laughs!
Studio
Skechers USA, Inc.
Role
3D Artist
Final Deliverables
Model sheets
(Click for full image)
ArchFit GoFoam Slides
Responsible for texturing and shader set-up.
ArchFit GoFoam Sandals
Responsible for baking, texturing, and shader set-up.
S Sport By Skechers Kid’s Step-Ins Sneakers
Responsible for modelling (except for the outsole of the first shoe), baking, texturing, and shader set-up.
Skechers x Vanessa Mai Uno Court
Responsible for texturing and shader set-up.
S Sport By Skechers Women's Step-Ins Sneakers
Responsible for modelling, baking, texturing, and shader set-up.
Skechers x Vexx Uno Court
Responsible for texturing and shader set-up. Original artwork by Vexx.
Skechers x Martha Stewart Hands-Free Slip-Ins
Responsible for texturing and shader set-up.
Skechers x Snoop Dogg Hands-Free Slip-Ins
Responsible for texturing and shader set-up.
Skech-Air Element 2.0
Responsible for modelling (except for the outsole), baking, texturing, and shader set-up.
Skechers x Nuria Roca Arch Fit
Responsible for modelling, baking, texturing, and shader set-up.
Vapor Foam Lite
Responsible for modelling, baking, texturing, and shader set-up.
GO WALK Arch Fit 2.0
Responsible for modelling, baking, texturing, and shader set-up.